Game Mechanics and the Circulation of Quant

Introduction: All games have two essential components; A. Sources and B. Sinks.  A “source” is how a game player will accumulate points, golden rings, health or some other vital game play currency.  A ‘sink’ is how a game player must expend game currency.  Sinks may include hazards and perils that consume points or may include a layer of commerce to buy another round of play, level-up or some acquire some novel advantage over a game.  Quantchain only puts into circulation the number of tokens needed to support that level of play. Likewise, the number of tokens in circulation mark the level of play attained.   The interplay between sources and sinks results in a sustainable level of play.


The Dominant Strategy will define the culture of game play and influence player behaviors for the benefit of the game.  The circulation of the Quant token acts as pump in the project delivery system.  Quant will be sourced by a series of claims and validations forming useful transaction records.  Quant will be sunk by accessing the transaction records for the purpose of acquiring game strategy.   There are 5 phases of the quant currency follows:


1. create
2. distribute
3. circulate
4. sink
5. recharge


Quant creation: Quant are created after a proof-of-stake determination based on the quantity and quality of the individual transaction records of claimants and validators. The winning signator receives an added bonus from transaction fees.


Quant Distribution: Each block creates a pool of Quant that are distributed to claimants and validators proportional to the quantity and quality of the claim as calculated from individual and cumulative transaction records


Quant Circulation: Each claimant and validator hold quant which may be used as a credit clearing device for quid pro quo transactions in the network.  Or they may sell their Quant on an exchange. Quant remain in circulation until sunk.
Quant Sink:  Circulating Quant may be purchased by outside institutions and sunk in exchange for network analytics.  Quant are returned to the software to be reissued on the next claim cycle.


Quant Recharge: On average, all knowledge has an expiration date or serves as the basis of iteration.   This natural decay will be balanced by new knowledge introduced as claims and validations.  Network effects brings the storage medium to a higher state of value.


Quantity of Quant


The total amount of quant in circulation will seek a level that is neither too much nor too little to provide society with what it needs at levels that can be sustained.  Balance in maintained by a game of supply and demand for technological change. The value of the token is articulated by engineering and stored in infrastructure.  The market will respond by producing more or fewer engineering transaction as needed.


Economic Growth:


Economic growth is a much abused term.   It does not necessarily mean more consumption.  It could also mean, for example, giving a homeless person a bicycle represents ‘technological change’ from which the receiver creates economic growth.  One cannot throw economic growth at a problem and expect technological change, but they can throw technological change at a problem and expect economic growth.  On Quantchain, technological change is the cause, not the effect, of economic growth.

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